I've realised that I haven't covered above what happens in the event of coaches being unable to fulfil league fixtures, and some people may not be familiar with how it worked in previous years. Also, the new rules means there are some changes/clarifications. Note that these league rules cover being unable to fulfil fixtures. If a coach concedes mid-game, follow the concession rules from p25 of Death Zone Season 1.
Concessions (when one coach is unable to play a fixture)
If one player is unable to make either club night that a fixture was due to take place on, and their opponent was available for at least one of those nights, then they will have to concede the match to their opponent. The conceding player gets a 2-0 loss with no casualties inflicted is recorded against them and the post-match sequence is adjusted as follows:
The Winner gets 2 MVP's, one generated normally by choosing 3 players and rolling a D3, the other generated randomly by rolling a D16. This second MVP cannot go to Journeymen, Star Players, or players that would have missed that game. The Winner also gets two sets of winnings, one rolled as if they were the Winner (i.e. D6+1, re-rolling if desired), the other rolled as if they were the Loser (D6, no re-roll). Both sets of winnings are subject to the minimum 30k winnings league rule.
If they are conceding for the first time in the league, the Loser gets a randomly generated MVP using a D16 (as above) and losers winnings. They also roll to see if there Fan Factor goes down. This will all be taken care of by the League Commissioner if the player is not present. For second and subsequent concessions, the loser gets no MVP or winnings and their Fan Factor automatically goes down by 1. In either case, they do not have to roll for Expensive Mistakes, regardless of how much money they have in their treasury.
Abandoned Matches (when both coaches are unable to play a fixture)
If both players are unable to play a fixture during the period it is due, or if both players are available but on different club nights, then the match will count as abandoned. This is recoded a 0-0 draw with no casualties inflicted. Both players randomly generate an MVP, using a D16, and both get D6x10,000 winnings as if it was a draw and with no FAME bonus. Both players then roll to see if their Fan Factor goes up or down as if it were a normal draw result. Neither player has to roll for Expensive Mistakes. If one or both coaches are unavailable this may be done by the League Commissioner (with another coach to verify).
Blitzmania special play cards
Several coaches have access to the Blitzmania special play cards and a few of them have been asking me if they could be used or not. For those that aren't aware of them, they are designed to be added to the two card decks that come in the new boxed game. Having looked at them and used them in non-league games, I have come to the following decision:
ALLOWED: Blitzmania Mania (Random Events); They Think It's All...Ogre?! (Random Events); Pampered Players (Miscellaneous Mayhem).
DISALLOWED: Heel Turn (Miscellaneous Mayhem); It's All To Play For (Miscellaneous Mayhem).
If any coach has any strong feelings about this, please let me know. I think we have to be realistic that minor changes like this are going to crop up a lot more in future as we are now using a ruleset that GW are adding to nearly every month, rather than the static ruleset we have been using for years.