Ok I've constructed a fleet for Chris. For the record he is using a fleet led by Admiral Motti, utilising the Impetuous title card (Raider), and 2 unique squadrons (the Decimator and Lambda uniques) plus Agent Kallus, Admiral Chiraneau and Director Isard
To compensate for this imperial reinforcement, I've also been asked to make up a Rebel fleet to bolster the insurgency in the sector. They are led by Garm Bel Iblis, and use the Mon Karren title (MC 70 class) and Phoenix Home (Pelta). This is a spare fleet, and available to use either as reinforcement for an existing fleet or for an additional player.
So for a quick list of the unique forces currently involved;
Marek Steele (Defender)
Morna Kee (Decimator)
Colonel Jendon (Lambda)
Sabre Squadron (Interceptor)
Major Rhymer (Bomber)
Garm Bel Iblis
Quantum Storm (transport)
Mon Karren (MC80 Star cruiser)
Phoenix Home (Pelta)
Green Squadron (Awing)
Gold Squadron (Ywing)
Lt Blount (Z95)
Hera Syndulla (Ghost)
I do not have full lists for Scotty, Jon or Dave B to hand, so if any of you have additional unique titles or squadrons not mentioned, please let me know!
As a final note - A couple of tweaks to the basic campaign rules;
The initial campaign rules account for 6 players (we now have 8) so I am increasing the Final Victory Points required to win the campaign to 15points total from 12.
As stated earlier, but just to confirm. Maximum fleet size is 600pts not 500pts. However all models must be represented. I'm happy to lend out some, but I only have so many models myself so please do feel free to invest a little in your own fleets if you find you are thoroughly enjoying the game! (insert plug for Kirton games here)
As we have an odd number of players at present - and just as a general rule whenever there is an odd number of players on an Armada week - Each campaign turn we will combine 2 fleets from each side together for a 2v2 game. This will allow one side to have 2 players working together, and the other side to use 2 fleets under command of 1 person. In this instance, each turn you would activate 1 ship from each 'fleet' involved (ie, the side with 2 players would activate a ship each, while the side with the single player would activate a ship from each of the fleets they are commanding).
In theory then, each campaign turn would have 2 normal battles and 1 large. If we coerce/pressgang/recruit another rebel player than it would revert to normal rules and be 4 normal games between everyone per turn.
Rules questions should be directed at Dave B or myself if the rulebook is not clear